4.) Have the weapon skill Crescent Blade scale off the total AR of the weapon. Once again, it is a weapon used be an expert assassin. This is a weapon wielding by an expert assassin after all, so the DEX scaling should reflect the skill put into it. 2.) The INT scaling is low enough (D), so the DEX scaling could be raised back to an A again. Having an even split with shoddy scaling diminishes the effective damage of this weapon entirely. And then add the amount lowered from magic to the physical base damage (52 + 78 = 130). I generally feel that underused weapons can be fun or niche or don't deserve their status, but after trying to use this for half a playthrough, I never want to pick it up again.įive really big things that could make this weapon worth the Titanite Scales it currently is undeserving of: 1.) Lower the magic base damage of this weapon to 26. Its one boon, sneaking around shields, is negated by the fact that no 100% magic resist shield exists, so some magic damage will go through anyways with one of the other, superior magic damage weapons. As someone who likes intelligence hybrid builds, this was a major disappointment. Heck, you'd probably be better off smacking foes with an Izalith Staff or Murky Longstaff. If you want a physical/magic hybrid weapon with a projectile WA, Greatsword of Judgement is a much better choice. A buffed/infused (Carthus) Shotel will do everything it can do, and will reliably output more damage. Its base damage and scaling are quite bad on both sides (it also gets no benefit from two-handing, since it has no strength scaling) and it has pretty terrible reach. I'd suggest avoiding this thing, generally. Stability: How well the player keeps stance after being hitĪttack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St) Weight: How much the item weights when equipped. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best. This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".ĭurability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. The higher the scaling letter, the higher the percent multiplier applied to the. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The higher the player's stat, the higher the is (found on the player status screen). Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the. Requires transposed reinforcement, totalling ? souls and ? titanite scales. If you wish to post videos, please click the link and apply in the thread) (If your name is not on THIS list, please do not post videos here. Does not drop if you kill him without meeting these conditions (for instance, killing him at Firelink Shrine).
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